package com.light.gamecomponents;

import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.extension.physics.box2d.PhysicsWorld;

public interface IGameComponents {
	public void onLoadEngine();
	public void onLoadResources();
	public void unLoadResources();
	public void onLoadScene(Scene scene, PhysicsWorld physicsWrold);
	public void removeFromScene(Scene scene, PhysicsWorld physicsWorld);
	public void rotate(float angle);
}
